

For these reasons, Eagle’s Tower is not so much a great dungeon as it is the promise of a great dungeon, better remembered than replayed. It is torturous to navigate, the manner in which its puzzles are tied to said navigation are often tedious, its enemy placement is haphazard, and its mini-boss and item are nearly nonexistent. But conceptual genius, innovation, and uniqueness don’t necessarily make for great game design, and unfortunately Eagle’s Tower is held back by numerous practicalities. So it is for somewhat good reason much of the Zelda community holds Eagle’s Tower in incredibly high regard, with many considering it the greatest dungeon in Link’s Awakening. Conceptually and thematically, it so thoroughly integrates height into its layout and gameplay that it remains an impressive design feat in several regards, especially considering the strict hardware limitations of the original Game Boy. No buts about it - Eagle’s Tower is the most memorable and inventive dungeon in Link’s Awakening. And to top it off, the ensuing cutscene wraps up the game’s story in a poignant and bittersweet manner that also features the most gorgeous artwork in the game - dazzling psychedelia that justifies the DX remake nearly as much as the Color Dungeon. Despite a blase aesthetic and lack of identity, the final battle against the Shadow Nightmares is the single greatest fight in the game. Wind Fish’s Egg is a very short mini-dungeon that is defined by its wonderful final boss. Opinions are just opinions and I’d like to see how my thoughts and feelings compare to your equally valid ones! And check out longer analyses here.
#Links awakening hookshot free#
Feel free to praise or critique my list in the comments, but feel even freer to post your own list. I devised the final ranking based on two ephemeral and subjective criteria: how good it is and how much I liked it. Below is my list of Link’s Awakening‘s dungeons from worst to best.
#Links awakening hookshot how to#
Now here’s how to swim.After diligently playing and writing about Link’s Awakening dungeon-by-dungeon, it’s time to siphon my thoughts down into the shallow, quantifiable, clickbaity realm of ranking. Race through the door before it closes up, then fight the enemies in the new room and open the chest, and that’s where to get the Flippers in The Legend of Zelda: Link’s Awakening. Once defeated head north then pull the lever to open the east door. Fight him, and you’ll be in position to grab the Flippers. This creature is referred to as Cue Ball, for obvious reasons. We won’t break down the entire dungeon, but basically you need to keep playing through it until you get to the miniboss. Follow that guide for how to get in there, but once inside you’ll need to do a few things to actually get the Flippers. Instead he’ll need to get to Angler’s Tunnel, which is actually the fourth dungeon in Link’s Awakening. To do it he’ll need a pair of flippers, and there’s no Wal-Mart on Koholint Island where he can get them. Yes, although Link is a great adventurer capable of fighting against the strongest enemies in his world, which he’s also saved multiple times through his various lives, he can’t swim on his own. Here’s how to swim and where to get the Flippers in The Legend of Zelda: Link’s Awakening remake for Switch. But to use this ability you need to know how it works and where to get the flippers that let you do it. While previous Zelda titles mostly limited you to walking around, swinging your sword (Link to the Past somewhat standing apart), Link’s Awakening lets you run, jump, and possibly more importantly: swim. One of the best things about The Legend of Zelda: Link’s Awakening is how much it lets you do as Link.
